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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

There has been a very big increase in games that feature animated text. It is quite useful to convey emotion and pacing in games that have no voice acting. I’ve been very interested in such a system for a long time.

So, during my summer vacation, I decided to work on a similar system for learning purposes in my spare time. As I kept sharing my development on it, people kept asking where they could get it, so I took a little extra time to polish it and make it more usable to an end user, and made it available to the comunity at large.

You can learn more about it in its dedicated page.

Right now it’s available for Unity and you can get it on Itch.io or the Unity Asset Store!

Unity3D Plugin LibrarIoh Text Animation BitmapFont GameDev

A comission I did for David Amador for Quest of Dungeons. He comissioned me a whole redesign of the game’s interface for the Nintendo 3DS and WiiU systems!

This meant I had to keep most of the work already done in terms of colors and style, but create a whole new layout with new elements, including buttons, icons and indicators.

The layouts were completely designed from scratch except the in game top screen, wich kept the elements close to what the other versions had in order to be consistent.

Most of the elements you see here (besides the item icons and one or two others which were retouched) were made from scratch to fit the new layouts and the smaller screen of the 3DS.

The game is now available on the Nintendo Store for both consoles!

QuestOfDungeons 2DArt PixelArt Comission GameDev

LowRezJam 2016 ran for the last two weeks (with this week being the voting period), and I had the urge to participate with a very old idea!

The Summit is an action game, with some elements borrowed from survival games and RPGs. The game takes place at the summit of a mountain, where a horrible battle took place. Your company is dead, but your target is nowhere to be found. It’s up to you, the sole survivor, to brave the dangers of the summit to find her, while surviving the ferocious animals, crippling cold and natural hunger.

You can play it directly in your browser or download it over at itch.io!

Hope you enjoy playing it as much as I did working on it!

TheSummit LowRezJam2016 GameDev 2DArt PixelArt

The animation on Princess Canary was fairly fast to make. After I rigged all the characters in engine, Frederico helped me out a bit by making Princess Canary’s running animation and Prince Cardinal’s idle and fall (I gave him a simple sketch of what I had in mind for reference).

Here are Princess Canary’s and Perilous Cunning’s animations I did. The latter ended up not being used on the jam version, but they may return on a post jam update.

PrincessCanary 2DArt Animation GameDev GlobalGameJam

One of the things I promised myself for this last Global Game Jam was that I wanted to get away from Pixel Art. I’m already doing far too many games in pixel art as it is. It’s not that I don’t like it anymore (I mean, Torn is my baby and it’s still very much pixel art, and I’ll get some updates on it soon!), I just wanted a breath of fresh air!

Another thing I wanted to try was 2D skeletal animation. I’ve been inspired for quite a while to mimic the beautiful styles of Aquaria and Vanillaware’s games Odin Sphere and Oboro Muramasa. I have tried before with Candy Gulp, but I never finished the game.

One day I’ll tackle a full 2D (non pixel) art game with skeletal animation, but for now, I got my fix with Princess Canary!

I didn’t have a lot of time to make very fancy art (being two days and all), and after the first day I realized that making the polished art I was expecting would take far too long. So I decided to take an easier approach with the tools I had at my disposal: Vector Art! I penciled the characters in a drawing notebook, took photos of them with my phone, uploaded them to my computer and worked on them on Inkscape!

It took a while to find out a style I was happy with, and in the end I went for flat colors to be able to work faster. Princess Canary ended up being a lot different from her sketch (mainly her wings and a shorter torso) because of this. Once I had a style in place, the other 2, Prince Cardinal and Perilous Cunning, were far more straight-forward.

Even so, making this type of art ended up being very costly in terms of time. Splitting the body parts and making smooth joints is by far the hardest part, and some of them were less than perfect as a result.

We ended up not putting the Perilous Cunning in because it took me so long to make the assets. There wasn’t enough time to put it in and hook it to the rest of the game, even though I had made some animations for it already. She was supposed to be the “antagonist” on each level, singing against Princess Canary to prevent her from escaping! But we were still able to include the two most important characters to tell the story in. The Perilous Cunning will probably be back once we get around to making a version outside of the jam!

PrincessCanary 2DArt GameDev GlobalGameJam

Global Game Jam #16 was just last month and I participated again, of course!

The result is Princess Canary, a rhythm game where you play as the titular character, who sings her way out of a tower before the prince has a chance to rescue her. She’s far too stubborn and strong to be at the whims of some prince!

Get the executable to play at the Global Game Jam site (only available on Windows at the moment)!

I hope you like it!

PrincessCanary GlobalGameJam16 GGJ16 GameDev 2DArt GlobalGameJam

And here’s the art I got back from the December Secret Fan! More Torn, of course!

First one was my Secret Santa @dyla24 and it’s awesome! The sisters sure got into some holiday cheer! I love the way she interpreted the dynamic between the two of them with a Christmas song! Super clever! Huge thank you to her!

And the second one was a nice gift from Fred yet again! He’s the best! Can you see that improvement in such a short time? I’m amazed and proud!

FanArt Torn

Another year, another 3D model! This was done for another art exchange between Portuguese gamedevs! I got Chicken Tumble by Indot this time!


This was my first try at Low Poly 3D ever, and it turned out better than I expected! I’ve been wanting to try this style out, and finally got a good excuse! @fi3d helped me by giving me some tips too! (Go check her stuff out, she’s awesome!)


Also, I used the Pico 8 palette to try it out and I think it fits really well!


You can see the model without the sky color on Sketchfab. It even got Staff Picked! What a way to end the year!

3DArt MyFanArt ChickenTumble LowPoly

So, what have I been doing?

Between all the Nanny Sleepytime shenanigans I’ve been up to recently, I haven’t updated Torn very much. But I’m back to some good old dev’ing, so hopefully I’ll have something else to show soon!

Meanwhile, I’ve been trying to find colors palettes for both sides of the game. It’s a though call, and I’m not sure I’ll follow through with what I have here. I’ve been experimenting for quite a while, so I decided to put this on pause until I have a more fleshed out demo. This is the kind of stuff I can sort out later.

What do you guys think?

2DArt PixelArt Torn GameDev ConceptArt

Here’s the last Art Update for today! I have one more to post, but that one is GameDev related, promise!

Here are a few sketches I’ve been doing in the past weeks whenever I’m feeling inspired. I tried not to take too long to make them (usually between half an hour to one hour, tops).

Top row is one of the sisters from Torn. I wasn’t trying to concept anything, really, just trying to make art again. I liked it enough to keep on going!

Bottom left is Haruna from Blue Fire, a project I’ve been dreaming to do for a while (if you’ve been following the blog you may have seen her before). Her face took quite a while, but it’s the closest I’ve managed to get to an Asian face (If you saw the last drawing I did of her you’d know real fear. That thing was NASTY!)

Bottom right is Eir from @funpunch‘s Striker’s Edge. I just felt inspired to draw her! I really need to practice painting hair more though, haha!

2DArt Torn BlueFire MyFanArt StrikersEdge

And here’s what I got in return for that Art Exchange I posted earlier! Tiago Franco, one half of @funpunch, did a very spiffy drawing of one of the characters from Torn! And I absolutely love it!

Be sure to check their blog as well! They’re developing a very cool game called Striker’s Edge I’m sure you guys will like!

The second one was an extra I got from our programmer at Space Pajamas Frederico Sousa!

FanArt Torn
I was looking through my art and figured I haven’t posted a few of my latest sketches! This one is nearly 3 months old haha.
This was for a art exchange and I got Toy Shop Tycoon! This is Mel, one of the main characters.
I experimented a lot with...

I was looking through my art and figured I haven’t posted a few of my latest sketches! This one is nearly 3 months old haha.


This was for a art exchange and I got Toy Shop Tycoon! This is Mel, one of the main characters.


I experimented a lot with this one. Decided to give Cel Shading a try again but tried to include some gradients to see how it would turn out. Not bad! The drawing’s kinda slapdash (I had a bunch of stuff to do at the time, like I always do), but it was really fun to make!

2DArt MyFanArt ToyShopTycoon