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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

One of the things I promised myself for this last Global Game Jam was that I wanted to get away from Pixel Art. I’m already doing far too many games in pixel art as it is. It’s not that I don’t like it anymore (I mean, Torn is my baby and it’s still very much pixel art, and I’ll get some updates on it soon!), I just wanted a breath of fresh air!

Another thing I wanted to try was 2D skeletal animation. I’ve been inspired for quite a while to mimic the beautiful styles of Aquaria and Vanillaware’s games Odin Sphere and Oboro Muramasa. I have tried before with Candy Gulp, but I never finished the game.

One day I’ll tackle a full 2D (non pixel) art game with skeletal animation, but for now, I got my fix with Princess Canary!

I didn’t have a lot of time to make very fancy art (being two days and all), and after the first day I realized that making the polished art I was expecting would take far too long. So I decided to take an easier approach with the tools I had at my disposal: Vector Art! I penciled the characters in a drawing notebook, took photos of them with my phone, uploaded them to my computer and worked on them on Inkscape!

It took a while to find out a style I was happy with, and in the end I went for flat colors to be able to work faster. Princess Canary ended up being a lot different from her sketch (mainly her wings and a shorter torso) because of this. Once I had a style in place, the other 2, Prince Cardinal and Perilous Cunning, were far more straight-forward.

Even so, making this type of art ended up being very costly in terms of time. Splitting the body parts and making smooth joints is by far the hardest part, and some of them were less than perfect as a result.

We ended up not putting the Perilous Cunning in because it took me so long to make the assets. There wasn’t enough time to put it in and hook it to the rest of the game, even though I had made some animations for it already. She was supposed to be the “antagonist” on each level, singing against Princess Canary to prevent her from escaping! But we were still able to include the two most important characters to tell the story in. The Perilous Cunning will probably be back once we get around to making a version outside of the jam!

PrincessCanary 2DArt GameDev GlobalGameJam